Office, etc.
We finally have the office finished. It's essentially a scale model of the monolith from 2001: A Space Odyssey, but hollow, and with a 512 square meter base approximately. It's located on Chaotic Isle, if anyone wants to visit.
Things are looking up for the Synergist. The LibSL crew has gone into coding overdrive because of the client source release, and has finished a good portion of the coding for an open source sim, grid, and asset server. If things keep going, we can easily hack up the open sim and client code and create a 3d environment for the Synergist with complete connectivity with DOCP.
Speaking of DOCP, the C libDOCP is basically finished aside from code cleanup. Soon we won't need it, though, because we will be porting it to D. In fact, we will be creating an extension layer on top of the D language (called D->, or DXT) that builds DOCP connectivity right in. I am hoping to rewrite the opensim and libSL code in D-> once we finish, and then build the Synergist on top of that platform. D solves basically all of our code robustness problems with the C libDOCP, though it introduces a few difficulties (implementing FLEX-type functionalities in their std.regex system seems difficult, but it may not be necessary to do so).
Things are looking up for the Synergist. The LibSL crew has gone into coding overdrive because of the client source release, and has finished a good portion of the coding for an open source sim, grid, and asset server. If things keep going, we can easily hack up the open sim and client code and create a 3d environment for the Synergist with complete connectivity with DOCP.
Speaking of DOCP, the C libDOCP is basically finished aside from code cleanup. Soon we won't need it, though, because we will be porting it to D. In fact, we will be creating an extension layer on top of the D language (called D->, or DXT) that builds DOCP connectivity right in. I am hoping to rewrite the opensim and libSL code in D-> once we finish, and then build the Synergist on top of that platform. D solves basically all of our code robustness problems with the C libDOCP, though it introduces a few difficulties (implementing FLEX-type functionalities in their std.regex system seems difficult, but it may not be necessary to do so).
Labels: 3d, Accela Labs, C, D, DOCP, Phobos, Second Life, SecondLife, Synergist, web 2.0