The Accelian

A blog for employees of Accela Labs

Monday, February 04, 2008

<(o)> Accela Labs new domain / progress

Our new domain is http://accela-labs.com, and we will be updating the site more frequently in the near future.

Additionally, we have three permanent offices in Second Life, which will be linked at a later date. Both Project NAMCUB and Project Ziggurat are making good progress.

Project Ziggurat (which has not been mentioned before) is something of a new take on the OmniSTAGE system, utilizing both S^2AWS and the Second Life GRID system. More details will be released once the project has gelled.

Project NAMCUB has new developers, and an improved plan for the frontend development. Our server is back online, fixed, and a working prototype backend is running 24/7 for development and testing. Further details about the nature of the project will be released once the project nears 1.0 status.

The SL offices have a complete mockup of the OmniSTAGE technology, which should be compatible with Project Ziggurat's additions. The two systems will be integrated at a later date.

We will keep you posted on our progress.

~ John Ohno
President, Accela Labs

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Saturday, March 10, 2007

The Synergist -- Now with XU

The Synergist is now planned to implement a modified version of the Xanadu "FeBe" specification (above), as used in Udanax Green. In fact, most of that code is already implemented (a relatively new version of the xu code is usually here, whenever I care to upload). This adds a great degree of simplicity and extensibility to the project.

The current plan is to follow the general OGS/SecondLife paradigm to some degree in the 3d world, as far as division of server responsibility and such, except to also add in elements of Croquet and BitTorrent. The entire back end system will be based on a combination of the XU code and DOCP connectivity. This provides more flexibility and a more powerful, robust system. It also provides simplicity to the paradigm.

I will be writing reasonably extensive documentation on this plan pretty soon, so keep up with this blog in wait for that. For now, we are finally making very real progress, and hopefully our design shall be sound and we'll get the userbase that we require for this new paradigm to really spread.

~John

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Tuesday, February 20, 2007

Office, etc.

We finally have the office finished. It's essentially a scale model of the monolith from 2001: A Space Odyssey, but hollow, and with a 512 square meter base approximately. It's located on Chaotic Isle, if anyone wants to visit.

Things are looking up for the Synergist. The LibSL crew has gone into coding overdrive because of the client source release, and has finished a good portion of the coding for an open source sim, grid, and asset server. If things keep going, we can easily hack up the open sim and client code and create a 3d environment for the Synergist with complete connectivity with DOCP.

Speaking of DOCP, the C libDOCP is basically finished aside from code cleanup. Soon we won't need it, though, because we will be porting it to D. In fact, we will be creating an extension layer on top of the D language (called D->, or DXT) that builds DOCP connectivity right in. I am hoping to rewrite the opensim and libSL code in D-> once we finish, and then build the Synergist on top of that platform. D solves basically all of our code robustness problems with the C libDOCP, though it introduces a few difficulties (implementing FLEX-type functionalities in their std.regex system seems difficult, but it may not be necessary to do so).

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